Cube moving puzzle game made using an own engine written in Vulkan.
The game has players move a cube across a slippery ice surface using the arrow keys on the keyboard.
The main goal of each level is to have the cube reach the finish tile marked with a flag.
The color of the flag determines the side the cube has to land on in the end.
Certain “dry” tiles on the floor have the cube flip in the direction it was moving. This has to be used
to finish such levels.
Later levels feature multiple finish tiles. Here the cube can be unfolded on “dry” tiles to manage these levels.
The game was made in an own engine written in Vulkan. The engine as well as the game was written in C++ and reused
for Gemji.
This game was made in the master-practical “Computer Graphics and Visualization” during the Wintersemester of 2020/2021 at the Technical University of Munich. The group of this project consisted of Felix Brendel, Jonas Helms and myself.
My contributions:
The Build is in this Google Drive Link
Project notes are located here